LEGO Island on the go!

Hi! Welcome to the first video game review on the site! Today, we’re covering the fabled LEGO Island 2 for the Gameboy Color. I’ll try to be unbiased as possible, given this is my favorite GBC game! STORY Picking up from the last LEGO Island game, The Brickster escapes from prison yet again. You would expect that the Brickolinis and especially Pepper would know better … Continue reading LEGO Island on the go!

Digitizing the bricks with Toby Harrison-Banfield

Hi folks! Sorry for the long wait, life’s been busy for me (I’ll make an announcement about it soon!) so I haven’t been able to post new articles recently. Today’s a little different, being a field I’ve never covered before – LEGO Island development history! Depending on how this article performs, I may or may not pursue it further. Our guest today is Toby Harrison-Banfield, … Continue reading Digitizing the bricks with Toby Harrison-Banfield

Blasting off into the sky with Steve Collett!

After a whole month of radio silence, we’re back! I’ve been EXTREMELY busy with errands popping up left and right, but I hope y’all got your wireless headphones on standby, ’cause the tunes are groovin’! Today’s guest is Steve Collett, the head honcho of Rockett Music! —————— 1: How did you get involved with Rockett Music? A bit of back story first. I was working … Continue reading Blasting off into the sky with Steve Collett!

The Champion of the Outer Dimension: Matthew Ewald

Remember when I said I had a couple of big articles in the making? This is one of them: My interview with Nicolas Bluetooth himself, Matthew Ewald! I was taken aback by Matthew’s dedication towards his work on Galidor and his willingness to answer my questions. This is my longest interview yet, so be advised that this may take a good amount of time to … Continue reading The Champion of the Outer Dimension: Matthew Ewald

Paul Pearl-Smith and more from the Outer Dimension!

Hello again! Here’s another article to keep you readers still interested! I’m still working on those big articles, so stay tuned! Today’s article is an interview from 2020 between me and Paul Pearl-Smith, a concept artist from Asylum’s LEGO Galidor! —————— 1. How did you start working at Asylum and eventually Galidor? I was working for an storyboarding studio when I got a call from … Continue reading Paul Pearl-Smith and more from the Outer Dimension!

Mark Slater, Asylum and the Outer Dimension!

And we’re back! I’ve been busy for the last few weeks with a few big articles coming, but here’s something to keep all of you readers still interested! I spoke with Mark Slater back in 2019 about his time at Asylum working on LEGO Galidor – he worked on the project as a lead artist. ———————— 1: What can you remember about the development history? … Continue reading Mark Slater, Asylum and the Outer Dimension!

ATD Interview #4 Christopher Gibbs

Fourth in the lineup is one of ATD’s cofounders, Christopher Gibbs. He worked at ATD from its inception to the studio’s unfortunate liquidation in August 2003. Starting off, I asked Christopher about the founding of the company. I got my start in the games industry with a video game for Activision – it was the conversion of the Arcade game, Atari Super Sprint. I was … Continue reading ATD Interview #4 Christopher Gibbs

LEGO Media Journal 3: Martin Williams

Third in the lineup is Martin Williams – he worked at LEGO Media as a Product Manager on LEGO Creator: Harry Potter, LEGO Racers 2 and the unreleased LEGO Creator: Life on Mars. Martin provided a lot of details in regards to how LEGO Media’s Product Marketing team worked with the game producers, how they interacted with the rest of the company, having a voice … Continue reading LEGO Media Journal 3: Martin Williams

A look back at Artworld UK with Simeon Hankins

One of the first interviews I had the pleasure of doing was with Simeon Hankins back in 2019 – he worked at DDI’s Artworld branch on LEGO Rock Raiders. Simeon worked as a 3D artist on LEGO Rock Raiders on the FMVs and in-game environments, including textures and various pre-production work. I was a 3D artist, on Rock raiders specifically I mostly did modelling and … Continue reading A look back at Artworld UK with Simeon Hankins

Stories from DDI: Karl White

I spoke with Karl White back in 2020 about his work at DDI (Data Design Interactive), more specifically his work on LEGO Rock Raiders. Karl White joined DDI as a junior developer in 1998 during the earlier stages of LEGO Rock Raiders’ development. I actually joined DDI during the very early stages of LRR development as a junior developer, and was working on multiple projects … Continue reading Stories from DDI: Karl White